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Below are the 20 most recent journal entries recorded in releenaseraph's LiveJournal:

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    Saturday, October 10th, 2009
    7:01 pm
    Absolute Virtue Legit Kill
    Anyone kill AV legitimately without the SCH exploit?
    Monday, August 10th, 2009
    11:35 pm
    F2P vs P2P
    That would be Free to Play and Pay to Play for those less familiar with the acronyms.

    Since everyone quit Perfect World, I moved on to Jade Dynasty, a PW2 of sorts. And it's quite interesting to observe the inner workings of the community and the cash shop. Lots of people simply lack any sentiment of restraint. There are people spending hundreds of dollars a month, if not per week, and bemoaning how it's stupid, or unfair, and how "necessary" spending real money is in order to get ahead.

    Really? You're forced to spend real money? Now, your mileage may vary depending on what F2P game you choose, but in games made by PWE you can get cash shop money with in-game money, thereby gaining access to everything available. How is it that I level faster than most cash shoppers and never touch these "necessary" items, spending neither real or game currency? Anyway, it's a matter of course that people who drop a few grand in the official cash shop open up more opportunities to themselves. Just like how people in P2P games buy gold online and gain the same advantages even though it's an illicit avenue that isn't supposed to exist. Yet many partake in it. The difference may as well be an illusion because the reality is that it happens in both sects and everybody knows about it. Arguably, the effects are worse in a P2P game; witness the terrible Christmas inflation of 2006 or 2007 in FFXI when a NQ Scorpion Harness cost 20 million and simple necessities such as food were over 100k a stack, a 5x increase.

    In the end, it's all about self control. Some people have massive credit card debt because they can't stop spending. And this existed before the advent of the internet and one click purchasing. Stop spending money that you can't afford to spend. Use money wisely even if you can afford it. And if you enjoy being lavish, then don't complain. Thanks.
    Tuesday, June 30th, 2009
    7:10 pm
    Chinese Gold Farmers Banned
    Could it be? It's funny how it's been predicted that China will take over outsourcing from India and will then lose it to other underdeveloped Asian countries. Looks like gold farming will be first.

    OTOH, how can this really be enforced?
    Saturday, June 27th, 2009
    1:27 am
    The past is dead. It was all just a dream.
    In case anyone was waiting for the entire video chain of Chrono Trigger Crimson Echos to be posted before perusing them, it's complete.
    Sunday, June 21st, 2009
    9:44 pm
    Diablo 3 Musings
    If [runes] were only being picked up legitimately there simply wouldn't be enough of them circulating to become a common currency.

    Now, just because word "rune" is used for the runes in Diablo III it does not mean:
    A. They will be the most sought after items in the game (although they could be)
    B. Duping will be an issue allowing rare items to become common
    C. There won't be a better and more appropriate currency

    BUT, despite all this, we still want item trades to be useful. There is nothing wrong with people trading items for other items. It only becomes an issue when the barrier of entry into general trading becomes prohibitive due to secondary currency markets based on illegitimate items. And it won't happen as long as there is a intentional and low-barrier currency (gold), and the game is designed and maintained as to not allow creation of illegitimate items.

    http://forums.battle.net/thread.html?topicId=11693920688&postId=175555989164&sid=3000#47

    Where have we heard this before? Oh, I remember the glorious proclamations before D2 launched about how it would be cheat free because characters would be stored server side instead of client side. Gone would be the days of hacked items and duping. If only it had happened. OTOH, it's nice to "legitimately" obtain uber items, whether they are actually legit or not. Not only has every version of D2 allowed duping, earlier versions even allowed hacked items, aka user created items which were transferred onto Blizzard's "secure" realms through security holes. Maybe the third time is the charm.

    It's also interesting that nothing is confirmed or denied. Will D3 have a standard currency or won't it? Barter is nice, but only when there aren't millions of 10 yr olds trying to rip you off at every turn or shouting the nebulous "my item for best offer." How the hell do you ascertain the value of anything like this? Not to mention the various trade scams that flooded D2. And nope, I was never the victim of them.

    Are defensive skills useless?
    Defensive skills are useless for two reasons. One is that they get obsoleted by higher character levels and items, forcing you to either respec out of them or skip them in the first place. The other reason is that if the game is easy, you don’t need them, and if the game is hard, every build is forced to get them, creating a major balance issue.


    The author makes some apt points, however the analysis seems to be stuck on the way D2 handles skills. For those who never played, D2 uses the common skill tree approach where there are several branch "paths" on the tree. Higher level skills require one point into each prerequisite along that path. What was responsible for the flaw in how D2 handled skills then, assuming that people forgoing skills entirely or meekly spending a single point into them is a problem at all?

    1) No tiered prerequisites. What if you force people to put 1 point into skill A every time they increase skill B by 5 points, and so on? No longer will early skills be a one point wonder as players horde skill points for the end skills.

    2) Do away with "defensive trees" and don't have defensive skills at the end of any branch, but intersperse them with offensive skills.

    3) Add offensive bonuses to defensive skills. Shocking, right?

    4) Rework synergies so that bonuses are granted with some combination of defensive skill leveling instead of having them come solely from offensive skills.
    Saturday, June 6th, 2009
    1:03 am
    Game Hopping
    Game hopping, also known in some circles as WoW tourism, is the phenomena of consuming available content then quitting/taking a break to play something else, and returning upon the release of updates to the original game. Of course this behavior isn't solely limited to WoW, but apparently hordes of bored WoW players are looking for something new, largely impacting other MMOs by first creating a mass immigration followed by a mass exodus. Just take a look at the fate of two major MMORPG releases in 2008, both of which were touted as being "WoW killers."

    In exhibit one, we have Age of Conan and its original claims of a tremendous 700,000 subscribers soon after launch, later known to be false. After a few months, Funcom, the developer, revealed a growing population of ~400k subs, which is apparently continuing to increase. Of the original 49 servers, AoC is down to 18 as of the start of 2009.

    The second game to receive hype was Warhammer Online. Similarly to AoC, the game seemed like a huge and quick success with 800,000 subscribers reported in November after the game just went live. Those numbers drastically fell by February, diminishing to 300,000 as droves of people returned to WoW(Blizzard gives exit surveys when you cancel your sub) amid 64 servers closing in March.

    The landscape for new MMOs seems bleak depending on your point of view. Not to go all Obi-wan on everyone, but 300k subs is actually very respectable. For comparison, Star Wars Galaxies peaked at 300k. Ultima Online, Dark Age of Camelot, City of Heroes, Dungeons & Dragons Online, Tabula Rasa, and Sims Online all failed to reach this number. AoC was lambasted, and WAR was rushed out early to beat Wrath of the Lich King to market. What will happen when a good, finished MMO is released? There are definitely a lot of people looking for a new game. Will such a game be able to hit the heights of WoW? Probably not, but WoW is an aberration among subscription based games whose success has never been reached before, and may never be duplicated.

    At the end of the day, there's never enough content. Power gamers will always be hungry for more, ready for something fresh. This used to be the target for MMOs. The hardcore. Blizzard changed everything by attracting and catering to the casual gamer. Raids too hard? Here's your easy mode. Is the grind too long? Blizzard went against "common sense" and made it shorter. And the people loved it. The hardcore hated it, but all their cries of anguish were for naught, they may as well have been screaming in space. Meanwhile, Blizzard's subscriber numbers continue to increase and the cash rolls in, electronically, of course. Should other companies try to pry casual gamers away from WoW or is it a lost cause? Clearly, there is a continued market for the hardcore.

    Game hoppers always bothered me on the principle that they're bad teammates. You never know when the guy who was covering your back one day in the trenches will disappear and when, or if, they will return. However, it's the best way to enjoy games. Playing the shit out of one game non-stop is a terrible idea. Conceivably, there may be a game in the future that actually delivers on the promise of unlimited content, but it hasn't been made yet. The sheer volume of content required would probably be quantity over quality anyway. Game hopping is the way to go lol.

    It will be interesting to see where FFXIV positions itself in the market, and how it is received.
    Thursday, June 4th, 2009
    4:40 pm
    Retrieving Windows Product Key
    After years of using the same Windows XP key, it finally stopped working the last time I formatted my PC, and I had to call Microsoft to obtain a new key. Problem is, I can't find where I wrote down the new key. I've tried using a key extractor, however it is showing the old non-working key and not the new key, which I want.

    Anyone have a solution?

    Apparently, since Windows is still registered with the old non-active key there are some conflicts with Game Guard.
    Wednesday, June 3rd, 2009
    4:53 pm
    MMO News
    FFXIV
    Square hopes to provide content for all the different styles of MMO players, explaining that "if you want to play in a solo, you can play solo. If you want to play 40 minutes in a day, you can play 40 minutes in a day. If you want to play all day, you can play all day."


    http://www.shacknews.com/onearticle.x/59008

    They've talked the talk before, with FFXI, but can they walk the walk? In May 2008 they said they were going to look at ??? repops and reduce them from 15 minutes because "of course if there is congestion we will change it." June 2009 and counting with nothing to show for these promises. Hell, there's been congestion since 2005 when I started endgame, it took them 3 years to acknowledge/become aware of congestion at pop locations?

    Old Republic

    http://www.shacknews.com/featuredarticle.x?id=1143

    Exactly what I'm looking for in a MMO. In your free time, you will be playing a game with the depth of a single player game, possibly with friends. Throw in some decent PVP and endgame raids and this is pantheon class. And it's a real RPG, where your character can make actual choices, not an "RPG" which is more like an adventure game where you're on the rail so to speak. Replayability potential is sky high.
    1:22 am
    Free, Legitimate Microsoft Software
    http://windows7center.com/news/free-technet-plus-subscriptions-for-a-year/

    Subscription ends before Windows 7 release lawl, but free Vistas for all. Signups seem to be down now.

    Edit: This is what's going on with it.
    Monday, June 1st, 2009
    4:15 pm
    Game News
    StarCraft 2 supposedly coming out this year. Feasible, as the beta is scheduled to start soon.

    Final Fantasy IV sequel coming out on Wii. Hot 2d graphics! And no, this isn't sarcasm. With a 2d game, there can be no focus other than story because there are no flashy animations or cutscenes to make people ooh and aah, drawing them in ala what FF7 did. Although to be fair, I found FF7's story over the first 1/4 of the game to be the most enthralling ever.

    Follow the YouTube road.

    Left 4 Dead 2, already. Get your shotguns ready for November 17.

    Further instilling me with faith in the epicness that the Old Republic MMO will be, Bioware has announced it will be fully voice acted. Glad to see that there will be a strong narrative literally, as opposed to the direction Blizzard seems to want to go in(see #2). Who really cares if kids with the attention span of a fly "mash the button" and don't read. I always liked the lore found in the manuals of Blizzard games and wished more of that were found in-game. Not every quest needs to be a novel, but at the end of the day, it should be about choice. Let the people obsessed with becoming l33t level faster, and let me enjoy story. Taking away choice is a bad thing. No matter what, 10 year olds will always be a moth to the flame buying up whatever Blizzard produces anyway. You can't really alienate them.

    Trailer, son.
    Saturday, May 30th, 2009
    7:51 pm
    Chrono Trigger: Crimson Echos
    Videos are going to be posted detailing the game throughout the (next) month so we get to see exactly what we're missing. This isn't the same as the trailer(s). What could have been =\

    Funny, S-E also made them remove their re-translation of the original CT too.

    CE YouTube Channel
    Friday, May 29th, 2009
    10:09 pm
    Diablo 3 Anticipation
    Many people are wondering if Diablo 3 will somehow be a big let down due to certain departures it's making. Hopefully, there will be many changes, specifically changes dealing with duping and the rarity of the albeit extremely powerful(and fun!) armors. Ironically, the rarest of the rare items aren't rare at all due to rampant clandestine cheating in certain secret circles. Forget gil sellers in FFXI or gold farmers in WoW. The original RMT game was D2, but those operations were run by hackers. My sincerest hope is that Blizzard learned a lot from WoW, and won't have as many security holes in D3 as existed in D2.

    There is, of course, also the issue of the botters, but Blizzard's controversial Warden has probably scared a lot of them away. Then again, botting certainly exists in WoW despite their best efforts.

    Getting to the point, the last time I played D2 was back in version 1.09. 1.10 added a lot of cool new armors which are virtually impossible to attain solo, but easy enough to trade for, using the out of game "forum gold" currency. Where are all these runes used to make the armors coming from, you might ask yourself? Is duping still as big a problem today as it was 4-5 years ago? I found a very interesting read on the subject, dating back to 2006. Several ladder resets later, which are basically server resets, and the same points brought up by this article still ring true. The more things change the more they stay the same indeed.
    10:01 pm
    Square Enix: Killing Fun
    Not a post about FFXI, this time.

    http://www.ripten.com/2009/05/11/chrono-trigger-fan-mod-receives-cease-and-desist-letter-from-square-enix/

    God dammit. People need to stop making websites for these projects and just quietly release them when they're done on the internet, with no fanfare. No one can get sued because no one knows who made it, and it will spread like wildfire no matter how much Big Brother tries to stop it.
    Thursday, April 23rd, 2009
    7:11 pm
    2 Million Characters
    S-E just announced that they surpassed 2 million active characters for the first time. That means that the average person has 4 characters. You guys have that many?
    Monday, April 6th, 2009
    10:57 pm
    Shocked and Awed
    Q: Previously, you announced that item drop rates for certain NMs in Bhaflau and Silver Sea Remnants would be adjusted. Have these changes already been implemented?

    Itou: We are still considered how to adjust them, so the changes have not been made yet. We have not yet set a date for their implementation.
    http://www.jpbutton.com/?p=2533
    Friday, April 3rd, 2009
    12:23 am
    Yagrush was the real deal
    S-E did a great job with it, this level of boost is what a mythic should be. Disappointed to see an imbalance again between weapons, like relics, but I suppose after the useless relic club it's well justified. Although I think stock WHM needs this kind of status removal ability. Apparently S-E somewhat agrees as they're adding Esuna.
    Friday, March 27th, 2009
    5:20 pm
    Mog Bonanza Returns
    Rank 4 (Last two digits)
    Khroma Ore Behemoth Hide
    Damascus Ingot Damascene Cloth
    Moldavite Earring Bounding Boots
    Empress Hairpin Nidhogg's Scales
    Wootz Ore Orichalcum Ingot
    2:01 am
    WHM Saisei
    http://www.playonline.com/pcd/topics/ff11us/detail/4266/detail.html

    I must admit that I'm impressed. S-E seems to be making a lot of changes which may or may not make WHM relevant again in non-boss fights.

    The problems of WHM are easy to fix. Here's what I came up with in 1 minute. Ok, I lied, it was 2 minutes while flying around towns in PWI.
    -AoEs have always been the bane of playing this game. Esuna was sorely needed. My solution would have been to just add a -nara spell for every ailment.
    -damage taken is ridiculous. Add a -physical% buff to Protectra. I want to hope that the stoneskin effect on cures will make blood tanking effective, but that's too much to ask from a decidedly broken game mechanic. Something is wrong when you have to sub NIN or RDM to have a chance at holding hate.
    -regenga. It's not broken, I promise.

    Please God, may there be changes that bury NIN sub forever. Nny you were right all along, all those years ago!
    Wednesday, March 25th, 2009
    7:09 am
    Thursday, December 25th, 2008
    12:20 am
    Zanzabar, You Crushed My Hopes and Dreams
    What you forgot to mention from the Excalibur talk, posted by Stanislav:
    Originally Posted by Massimo
    Would you say that Aegis is an important part of Excal? I know Tekki got sword first, was wondering if it really makes a/the difference.

    Personally.. I would say without the -25% from Aegis, Excal TP on Mob would make you take too much damage and not have stable mage MP. Also with Aegis you can ignore shadows once in a while to keep meleeing and not be afraid of taking some hits.


    If you need both to really reap the benefits and use it full time, that's disappointing;
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